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1. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Scalesdini wrote: I would post my replies from other respec threads here but the topics were subjugated out of existence. Basically what it boils down to is, we were promised racial heavies forever ago. During the time between said promising a...
- by THE WOOKIE 72 - at 2014.02.20 19:08:00
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2. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Tharak Meuridiar wrote: I primarily play heavies. Heavies are fine. Beyond that the only heavy is an Amarr heavy, which means armor tanks (as you can tell by the amount of low slots we have.) When they introduce shield tanking heavies and fix...
- by THE WOOKIE 72 - at 2013.07.07 08:04:00
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3. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Remember RE=Remote Explosives and PM=Proximity Mines IPM:Infantry Proximity Mines Also remember: my grammar is crap Been useing the boundless RE/PM for quite a bit in both chromosome and uprising and while their have be...
- by THE WOOKIE 72 - at 2013.07.07 07:56:00
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4. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
BL4CKST4R wrote: Aizen Intiki wrote: damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun. I a...
- by THE WOOKIE 72 - at 2013.07.07 07:51:00
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5. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Or you could stop insisting on using them against Assault suits expecting to go toe-to-toe with something outside your specialization range. More specializations have already been listed out in name for both Light and Heav...
- by THE WOOKIE 72 - at 2013.07.07 07:35:00
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6. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Eno Raef wrote: CCP may not have to do anything to the scout or heavy if they'd lower the number of high/low slots all medium suits have. That may be an easier fix to balance the suits. whoahoooo this guy is onto something but what I think w...
- by THE WOOKIE 72 - at 2013.07.07 06:32:00
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7. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
yep they overheat easily out of all the times ive over heated with my hmg ive survived well once but that was against a new guy who was runnin around with a nanohive and didn't know how to shoot....
- by THE WOOKIE 72 - at 2013.07.06 07:02:00
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8. hmg - feedback - in Feedback/Requests [original thread]
im with oso why we get beat 1v1 against a med range weapon when we are supposed to have the singularly most devastating weapon on the battle field "the deaths' engine" ive had the same thing happen to me and my so called "proto" hmg the boundless ...
- by THE WOOKIE 72 - at 2013.07.06 06:53:00
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9. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
The Black Jackal wrote: See my thread on Movement Options. Scouts benefit > Heavy Benefits. More agility, less belly flopping. lol I am heavy hear me roar ah ah... (out of breath) sry guys didn't fit cardiac regulator
- by THE WOOKIE 72 - at 2013.07.06 06:31:00
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10. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style 2. Increase both the pg...
- by THE WOOKIE 72 - at 2013.07.06 06:29:00
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11. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
From Costa Rica wrote: And with the heavy, maybe a little more base HP would be good, just to make them a little more like they were over a year ago. I agree with this guy if the heavies don't have resistance to concentrated small arms fir...
- by THE WOOKIE 72 - at 2013.07.04 07:20:00
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12. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Firstly, HMGs already do more DPS than ARs. What you are suggesting makes heavies have much much more EHP, while simultaneously being able to destroy EVERYTHING in a single burst at the same ranges as every other weapo...
- by THE WOOKIE 72 - at 2013.06.17 09:30:00
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13. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
im not against this idea I think its a good idea because the AR has range, damage, reload speeds, accuracy over the hmg right now I think the AR has taken the place of the hmg its easier to defend a position when you do moderate - high damage ...
- by THE WOOKIE 72 - at 2013.06.17 09:28:00
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14. this game is too balanced - in Feedback/Requests [original thread]
pegasis why would I use proto gear at all if I could walk up to some one stick a militia assault rifle to their head and see their shield and armor drop nearly instantaneously
- by THE WOOKIE 72 - at 2013.06.13 10:49:00
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15. this game is too balanced - in Feedback/Requests [original thread]
arkena wymspire buddy the best ive done in my suit b4 was 43 kills 15 assists and 4 deaths 3250 wp by myself only lost 2 of my proto suits and yet I only made 100k isk that match cos I got paid 408k isk so yeah cheaper proto suits or make them...
- by THE WOOKIE 72 - at 2013.06.13 10:36:00
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16. this game is too balanced - in Feedback/Requests [original thread]
im sry ccp but I cant play this game if im gonna devote several hours a day to play a game that has no difference between the different levels of equipment ive played from both ends of the game low level and high level from militia to proto I cant...
- by THE WOOKIE 72 - at 2013.06.13 08:37:00
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17. RDV Spawning - in Feedback/Requests [original thread]
that would be cool I don't see any way that it'd be op unless u get that 1 guy that hates everything
- by THE WOOKIE 72 - at 2013.06.02 09:50:00
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18. [Request] A Charged Jump - in Feedback/Requests [original thread]
I like it u know youre in a futuristic battle suit but u cant jump higher for extra stamina cost the weird but the only problem is the scout ik I had a proto minmitar scout suit I bunny hopped a heavy
- by THE WOOKIE 72 - at 2013.06.02 09:46:00
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19. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
+1 I like it
- by THE WOOKIE 72 - at 2013.06.02 09:41:00
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20. making proto gear worth wearing - in Feedback/Requests [original thread]
Cinnamon267 wrote: Emptying an entire clip into you totals around 1440 damage with the militia AR if every bullet hits. Even more so if he scores some headshots. It should absolutely kill you. To have the attitude of "bt, i haev teh proto gear!...
- by THE WOOKIE 72 - at 2013.06.02 09:30:00
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